Wednesday, September 14, 2011

Review with Anders

You should try to create an analog way of testing this, without the app.

Create different elements in paper, and create instructions for the game play. By making it on paper, you can figure how it could behave, grab elements and move them around. So any element that you have on the screen you make a paper square, or rectangle, buttons, images etc. Then you rearrange them to show how each interaction occurs.

The visual language looks good, but you know you need to test these interactions. One way is to create a keynot presentation talk them through using it. Design every state in the app. keynote is good because you can put it on to an ipad.

The second way to create a paper prototype that allows you to do the same thing.

Have a look at Sketching the User experience again. The problem with making screens on the computer is that you cant manipulate them, as easily.

You just have to try out as many different animations as possible to see which you like. When in doubt sketch.

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