AGENDA: eEtiquette App Workshop
Introductions of members of the workshop
Presentation of the eEtiquette project: 150 Guidelines, Well mannered services, Website, Facebook page and the current need for a smart phone application
Research Phase: 1 hour
Presentation of the Cultural Probes – Educational experiences; Analog (eg. stories)
Educational experiences, Digital(eg. features)
Identifying and Clustering of ‘Patterns’
Ideation Phase: 1 hour
Explain existing ‘Patterns’ through examples – show videos, books, apps, etc. Give
examples to help the following Interactive Exercise and Visual Language Exercise.
Interactive Exercise: 30 Minutes
Methodology:
Mix and match; choosing 1 Guideline + 1 Pattern
Process:
· Hit the gong, Time duration:10 minutes.
· Each participant chooses a Pattern booth at random.
· He/She comes up with ideas(on post its) for that particular Pattern combined with 1
eEtiquette Guideline. The participant can interact with others at the booth, and take
inspiration from surrounding materials and objects.
· Repeat the process three times.
Note: No participant can visit the same booth twice.
· Distribute the templates amongst the participants.
· Participant works on each template for approx. 5-10 minutes.
· Each participant chooses a guideline and taking inspiration from the Material template
in front, he/she visually demonstrates different ways of teaching the guideline.
· ‘Sewing’ section: The participant needs to incorporate the action/visual of sewing while drawing out the idea.
Selection Phase: 30 Minutes
· Participants go Idea shopping with an Idea ‘basket’ and select the ideas they like the most, or think are most feasible.
· Participants can select from both Idea cities (Interactive Exercise & Visual Language Exercise) or mix and match according to what they think works the best.
Design Experience: 1 Hour 30 Minutes
Template:
List of questions: What does the app do? What features does it have? What is the name of
the app?
A2 sheets with the smart phone outline
Images of App elements icons
Screenshots of services
Navigational possibilities eg.scroll, zoom, tap, flick
Process:
· Each participant designs or creates an app, following the list of questions/guidelines.
· The participant can use the icons, features, services, etc to make the app more
interactive.
Presentation: 1 Hour
Each participant receives 5 minutes to demonstrate the functioning of their app by
describing aloud what they are thinking. This is useful to reach users’ motivations,
concerns, perceptions and reasoning.
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